How Requiem’s Difficulty Settings Could Make Resident Evil Accessible — And Hardcore
difficultyguidesResident Evil

How Requiem’s Difficulty Settings Could Make Resident Evil Accessible — And Hardcore

ggameplaying
2026-01-30 12:00:00
10 min read
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Requiem’s new difficulty lets players choose between accessible story runs and brutal hardcore survival — here’s how to tune it and the speedrun impact.

How Requiem’s new difficulty settings solve a classic Resident Evil problem: welcome to both accessible story runs and teeth-grinding hardcore

Hook: If you've ever wanted Resident Evil that respects your schedule, your skill, and your accessibility needs — while still offering a brutal, old-school survival experience when you crave it — Capcom’s Resident Evil: Requiem looks like the first major entry in years to try and deliver both. The Jan 2026 Requiem Showcase confirmed character-driven gameplay and a revamped difficulty system that could finally let players pick the experience they want: story comfort, medium challenge, or the kind of hardcore survival that will make speedrunners salivate.

What we actually know from the Jan 2026 Requiem Showcase

The showcase focused largely on gameplay differences between Grace Ashcroft and Leon S. Kennedy and briefly confirmed that the game will ship with new difficulty options. Here's what Capcom revealed — the rest is careful extrapolation grounded in recent trends.

  • Character tone affects gameplay: Grace represents a classic, horror-first approach (limited mobility, crafting from infected blood, a high-impact but scarce weapon called "Requiem"); Leon leans action-heavy (higher mobility and firepower).
  • New difficulty settings: Capcom said the title introduces new difficulty settings to the franchise — likely meaning more granular or character-tied options rather than a single global slider.
  • Resource and ability tradeoffs: Grace can craft and rely on limited but powerful tools; Leon gets more direct-combat advantages. The Requiem gun exists but will be ammo-limited to avoid trivializing encounters.
"Requiem will change depending on which character you're playing," — Capcom, Resident Evil Showcase, Jan 2026

Why difficulty tuning matters in 2026

By 2026, players expect that difficulty equals choice. The last two years saw a clear industry shift toward granular difficulty sliders, role-specific tuning, and accessibility-as-default. Games like 2024–2025 releases from AAA studios pushed user-friendly assists and per-mechanic toggles: aim strength, enemy density, item scarcity, UI verbosity, and auto-saves. Requiem appears to follow that trend while also letting purists opt into a true survival horror hardline.

Breaking down the likely structure of Requiem difficulties

Capcom didn't release a full cheat sheet of every toggle — that will come in final menus — but between the showcase details and 2025/2026 trends, you can expect the following structure.

1. Preset difficulty tiers (what most players will use)

  • Accessibility / Story: Generous resources, aim and navigation assists, puzzle hints, generous checkpointing.
  • Standard / Balanced: Classic RE pacing — tighter resources, meaningful fights, moderate saves.
  • Challenge: Fewer resources, stronger enemy AI or HP, limited save options, fewer clues.
  • Hardcore / Survival: Scarcity at maximum, enemy damage and aggression spiked, minimal saves, HUD and assists off — meant for veteran purists.

2. Per-mechanic toggles (the new normal in 2026)

Expect that Requiem will support a hybrid model: preset tiers plus individual toggles so players can fine-tune. Key toggles to look for:

  • Enemy HP/Armor — scale health or damage resistance independently.
  • Resource Abundance — affects ammo, crafting mats, and key items.
  • Save Frequency / Save Restrictions — autosave cadence or limited manual save slots.
  • Aim Assist & Input Help — toggleable strengths for controllers.
  • Stealth & Detection — enemy sight/cone sizes and noise sensitivity.
  • HUD & UI — hint toggles, waypoints, minimap, and subtitle options.

How to set up Requiem for your player goal

Below are practical, actionable presets you can replicate as soon as the final menu lands — or use as a template for custom tuning.

Goal A — Story / Narrative Playthrough (Accessibility-first)

Use this when your priority is plot, atmosphere, and not getting stuck on a minor fight.

  • Preset: Accessibility / Story
  • Toggle suggestions:
    • Resource Abundance: High
    • Enemy HP: Low
    • Aim Assist: On / Medium
    • Save Frequency: Autosave + Unlimited manual saves
    • UI Hints: On (puzzle help) and waypoint markers enabled
    • Combat Aim/Targeting aids: Weak recoil penalties
  • Why this works: Grace's horror sections still feel tense with limited mobility, but you won't be punished for experimenting with crafting. Leon's action beats remain fun without being overwhelming.

Goal B — Challenge / Competitive Single-Player

For players who want tension and a sense of mastery without hardcore punishment.

  • Preset: Standard / Balanced
  • Toggle suggestions:
    • Resource Abundance: Medium
    • Enemy HP: Normal
    • Aim Assist: Off or Low
    • Save Frequency: Manual saves limited; autosave on checkpoint
    • HUD: Minimal — subtitles on, waypoint hints off
  • Why this works: You get the classic RE loop: exploration, resource management, and tactical decision-making that rewards planning and accuracy.

Goal C — Hardcore Survival / Purist Mode

For the players who want to suffer gloriously.

  • Preset: Hardcore / Survival
  • Toggle suggestions:
    • Resource Abundance: Very Low
    • Enemy HP: High (or damage output increased)
    • Aim Assist: Off
    • Save Frequency: Limited manual saves or checkpoints only
    • HUD: Off (no waypoints, minimal status indicators)
    • Other: No crafting shortcuts, reduced Requiem ammo pool
  • Why this works: Scarcity and higher stakes turn every room into a calculated gamble. Grace becomes terrifying; Leon needs smart resource juggling rather than spray-and-pray.

Character-specific tuning tips

Because Requiem ties playstyle to protagonist, small changes in difficulty matter differently depending on who you're controlling.

  • Grace-specific tips:
    • Favor higher resource settings if you prefer exploration — Grace's crafting is fun but depends on finding crafting materials.
    • Turn on visual cues for crafting recipes if you want help spotting blood sources.
    • On Hardcore, disable crafting assists; you’ll have to plan weapon creation in advance.
  • Leon-specific tips:
    • Leon shines with higher enemy aggression in Challenge: his mobility and weapon access reward fast, precise play.
    • For speedruns, set enemy HP to low (where allowed by category) and increase movement speed options if the game supports them.

Speedrunning: how Requiem’s difficulty options reshape categories and routes

The speedrunning community is already analyzing the Showcase. Here’s how the new difficulties and character sections will change categories and strategies in early 2026.

New speedrun categories to expect

  • Any% (Action) vs Any% (Horror) — because Leon and Grace impose different mechanics, expect separate leaderboards depending on which character routes dominate. See community event organizing and quick meetups for category growth on low-budget event tooling.
  • Low% / No-Requiem Categories — limiting usage of the Requiem gun could become its own challenge.
  • Glitchless vs Glitched — classic split where minor physics exploits produce separate top times.
  • Hardcore Any% — runs done on Hardcore presets with minimal saves to simulate purist speedruns (likely slowest but most prestigious).

Practical speedrun implications and tactics

  • Requiem ammo is a resource to optimize: Early Showcase footage hints that Requiem is powerful but scarce. Speedrunners will optimize use for boss fights or skip-heavy sections. Expect categories banning Requiem to be competitive.
  • Character transitions matter: If you can control when sections switch between Leon and Grace, routing will prioritize Leon segments for movement-heavy skips and Grace segments for puzzle/sequence breaks.
  • Save optimization: Fewer or different autosave behavior per difficulty means runners will go deep into routing file management and possibly develop pressure-save loops to abuse autosave frames. Read postmortems on massive service incidents to learn robust hosting and save strategies: postmortem lessons.
  • RNG and enemy density: On higher difficulties enemies may cluster or react differently, creating both obstacles and routing opportunities. Early runners should catalogue spawn patterns across difficulties and map skip windows.

Training drills for Requiem speedruns

  1. Practice precise recoil control and reload-canceling on Leon’s weapons — his action style rewards tight input timing.
  2. Develop a minimal-inventory loop for Grace’s crafting: plan the exact materials you need and practice pathing to collect them efficiently.
  3. Run routing sims with autosave off to simulate Hardcore categories and learn where mistakes are fatal.
  4. Use LiveSplit and frame-accurate inputs on PC (turn off vsync, use a high refresh rate) to shave tenths off boss transitions.

Performance tuning: get the edge for both comfort and speedruns

Whether you're chasing a personal best or playing for story, performance settings matter. Here are practical settings to prioritize in 2026.

  • PC players: Target 120 FPS if your monitor supports it. For speedruns, unlock framerate, turn off vsync, and use a frame-rate limiter that matches your capture software for consistency.
  • Console players: Use Performance Mode on PS5/Series X if you prefer smoother inputs; Quality Mode can be fine for story runs but may cost responsiveness.
  • Input latency: Use wired controllers or keyboard + mouse. Turn off motion blur and aim smoothing for consistent muscle-memory play.

Advanced hardcore strategies — how to survive (and thrive) on the hardest settings

For players leaning into survival, here are higher-level tactics that extend beyond menu toggles.

  • Resource triage: Learn which consumables are strictly for bosses vs situational fights. Save high-impact items for scripted encounters or unavoidable rooms.
  • Environmental advantage: Use traps, explosive barrels, and bottlenecks on Hardcore to dispatch groups cheaply.
  • Crafting foresight (Grace): On hardcore, pre-plan craft cycles. If crafting requires blood or parts, map out the minimal path to collect what you need without backtracking.
  • Ammo conservation (Leon): Aim for headshots, use melee finishing moves when safe, and pick movement upgrades (if available) that reduce encounter time.
  • Save scumming math: Understand the autosave schedule and how manual saves consume slots. Treat each save like a precious resource on Hardcore.

Accessibility: what Requiem must get right in 2026

Accessibility isn't optional — it’s expected. Requiem should aim for per-mechanic toggles, remappable inputs, clear colorblind support, adjustable subtitle and cue sizes, and scalable assists. If Capcom follows late-2025 trends, the final game will ship with sliders for aim assist strength, enemy detection granularity, and resource abundance — letting disabled or neurodiverse players craft a playable experience without removing the challenge for others. For localization and input tooling that helps ship per-region accessibility builds, see this localization stack review.

Actionable takeaways — tune Requiem like a pro

  • Start on the preset closest to your goal, then tweak per-mechanic toggles. Presets are baseline, not the final word.
  • If you're a speedrunner, test both Leon and Grace routing early — the mechanical differences will create distinct meta categories.
  • On PC, prioritize frame stability over ray-traced visuals for performance-sensitive runs.
  • For a purist experience, set Resource Abundance to Very Low and disable most UI hints — but practice a few challenge runs on Standard first so you learn the layout.
  • If you need accessibility options, don't be shy: turn on aim assists, increase HUD cues, and raise resource abundance to enjoy the story without frustration.

The future: what to watch for after launch

Expect community-driven categories to appear within weeks: low-Requiem runs, no-craft speedruns, and hybrid Any% leaderboards. Modders and tool-assisted speedrunners will push the game’s systems for routing and reveal unforeseen exploits. Capcom’s post-launch patches (standard practice in 2025–2026) may rebalance resources or tweak assists, so keep an eye on patch notes for changes that affect leaderboards and hardcore play. Also follow practical advice on patch process and risk from wider infrastructure postmortems: patch management lessons and patch breakdowns for examples of how small balance tweaks ripple through communities.

Final verdict

From the Jan 2026 Reveal, Requiem’s difficulty overhaul looks promising: it aligns with the industry's 2026 direction toward customizable, player-first tuning while keeping a path open for true survival-horror purists and competitive runners. Whether you want an accessible, narrative-first run or a bone-crushing hardcore experience, the menus should let you design that playthrough — and the speedrunning scene will get a rich new sandbox of routes and categories to master.

Ready to tune your playthrough? When Requiem lands, start with the preset that matches your goal, then copy the per-mechanic toggles above to tailor the experience. Join the community leaderboards, test both Grace and Leon routes, and share your custom settings so others can reproduce your runs.

Call to action

If you want preset files, update guides, and speedrun templates as soon as Requiem launches, follow our Requiem hub and bookmark this guide. Share your preferred settings in the comments or our Discord — we’ll compile the most effective community presets for Story, Challenge, and Hardcore and publish them in a follow-up tuning guide. For capture and field rigs to record runs, check compact streaming and capture kit guides like compact streaming rigs and the PocketCam Pro review.

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2026-01-24T08:35:55.177Z