How Game Studios Can Pitch to Transmedia IP Houses — Lessons from The Orangery
A practical 2026 guide for game studios to package IP, build pitch decks, and engage agencies like WME—lessons from The Orangery deal.
Stop wasting outreach — package your game IP so transmedia partners actually call back
If you’re a game studio tired of sending cold PDFs into the void, you’re not alone. Studios repeatedly tell us the same pain points: executives want proven audience signals, agencies want clean rights and modular licensing, and producers want a fast way to see potential across film, TV, comics and consumer products. The good news: the rules for winning transmedia deals in 2026 are clearer than ever — and you can engineer them into your pitch.
Why 2026 is the year every game studio needs a transmedia playbook
Late 2025 and early 2026 saw a sharp uptick in studios and agencies signing with transmedia IP houses. A high-profile example: The Orangery, a European transmedia studio behind graphic novels like Traveling to Mars and Sweet Paprika, signed with WME in January 2026. That deal signals two things at once:
- Major agencies (WME and others) are actively consolidating ready-made IP that can feed film, TV and brand deals.
- Buyers prefer packaged universes with clear multi-format potential rather than raw game concepts.
Translation for game studios: if you want a seat at the table with agencies, producers and streamers, you must present packaged, modular IP — not just a gameplay loop.
Topline checklist: What transmedia buyers want right now
Before we deep-dive into pitch decks, here’s a fast checklist to benchmark your readiness:
- Audience evidence: DAU/MAU, retention cohorts, revenue per user, social followers, newsletter signups, community activity.
- IP Bible: characters, world rules, timelines, visual language, sample scenes and franchise arcs.
- Playable proof: vertical slice, demo, cinematic sizzle or interactive trailer.
- Monetization map: present & future revenue streams across games, media, merchandise.
- Rights clarity: who owns what today, and what you’re willing to license or option.
- Scalability signals: episodic story arcs, transmedia hooks (comics, audio), and event possibilities (esports, live shows).
Packaging your IP: the studio’s practical playbook
Packaging is where many studios fail — either by overcomplicating or underdelivering. Use the following practical steps to create an IP package that says “greenlight-ready” to producers and agencies like WME.
1. Create an IP Bible that’s both creative and transactional
Your IP Bible is the core asset. Make two versions: a creative Bible for producers and a transactional summary for legal/agents.
- Creative Bible: one-page world overview, character dossiers with visuals, a 3-season (or 10-issue) story arc, tone references (films, games, music), and sample scenes.
- Transactional summary: current ownership, chain of title, existing licenses, co-creator agreements, and clear list of rights you are offering (option, license, exclusive/non-exclusive, regions, media).
2. Build a short, demonstrative vertical slice or sizzle
Buyers don’t just want promises — they want proof. A 90–180 second sizzle or a 15–20 minute vertical slice that showcases the world, characters and key mechanics is ideal. For narrative-driven projects, prioritize story beats and cinematic tone; for systems-driven projects, highlight how those systems translate into emergent story hooks or audience moments.
3. Package audience evidence as hard metrics
Numbers beat opinions. Provide cohort retention, ARPDAU, social engagement rate, newsletter CTRs, crowdfunding traction, and convert those into comparable industry KPIs (benchmarks from similar IPs where possible). If you have a pre-existing comic/novel audience, show overlap rates and audience growth trends.
4. Map transmedia lenses — where the IP can go
Map three concrete transmedia rails. Example:
- Short-form streaming series (8 x 20–30 min) targeting Gen Z viewers.
- Graphic novel mini-series as prequel content for readers and discovery.
- Live AR experience for conventions and retail activations tied to key seasons.
For each rail, include a short financial and production rationale: estimated budget band, ideal production partners, and KPIs to validate success.
How to build a pitch deck that gets past development slush piles
Your pitch deck is the document 9 out of 10 execs will open first. Make every slide earn its place. Below is a tested, studio-to-agency slide order with what to include on each slide.
Slide-by-slide: a pitch deck that converts
- Cover / One-liner: Title, tagline, and the precise ask (option, license, co-pro). Keep the ask specific: region, media, term, and exclusivity.
- Why Now: Market moment, recent trends (reference the 2025 surge in comic-to-screen deals and The Orangery/WME signing), and why this IP is timely.
- What It Is: Short synopsis, genre, tone anchors (3 comparisons), and the core mechanic or story hook.
- Audience Proof: Key metrics: player base, watch time, retention, social stats, press, and notable press blurbs.
- IP Assets: Character art, world map, sample beats, and an excerpt from the IP Bible.
- Monetization & Formats: Game revenue today, projected streams from TV, comics, merch, and licensing scenarios.
- Comparable Set & Valuation Signals: 2–3 comparable properties and recent deals to justify interest.
- Team & Track Record: Key bios, previous credits, measurable results and partnerships.
- Rights & Deal Structure Options: What you’re offering and red lines (non-negotiables).
- Next Steps & Contact: Be explicit: “Request NDA then a 15-minute call; provide vertical slice on request.”
Design and distribution tips
- Keep decks to 12–18 slides; attach an appendix with legal docs and deeper metrics.
- Produce a one-page (single-sheet) executive summary for email bodies and slush-filtering assistants.
- Host sensitive files behind transient links (secure cloud, expiring access) and plan to provide watermarked samples after NDAs.
Outreach strategy: how to get WME-level agencies and transmedia houses to engage
Cold emails work if they’re surgical. But the modern path often runs through proof, partnerships, and warm relationships. Here’s a three-tier approach:
Tier 1 — Warm introductions and festivals
- Leverage co-founders’ networks for introductions to agents, entertainment lawyers, or producers.
- Attend targeted industry events: GDC (Business & IP tracks), MIPTV/MIPCOM for format buyers, European Comic-Con markets, and select producer forums in 2026 (many now include transmedia panels post-2025).
- Submit to curated pitch programs — several transmedia labs now run cross-disciplinary cohorts connecting agencies like WME with IP owners.
Tier 2 — Agency-friendly outreach
When emailing agencies or production companies, keep the email short and tactical. Example format:
Hi [Name],
I’m [Name], CEO of [Studio]. We built [IP], a narrative sci-fi game with a 200k MAU community and a 6-week waitlist for the upcoming comics prequel. We’re exploring a limited option for TV & comics and wanted to share a 1‑pager and sizzle. Can I send a 2‑page IP summary and 90‑second sizzle under NDA?
— [Name], [email], [phone]
Make the ask simple and tailor your subject line with the specific IP name and format: “Option inquiry — [IP name] — 90s sizzle available.”
Tier 3 — Productive meetings & follow-ups
- Bring data and a demo link. If they ask for a meeting, prepare a 10-slide deck and a 3-minute vertical slice walkthrough.
- After meetings, send a one-page recap with the exact ask and next steps within 24 hours.
- Use rolling updates to keep interest alive: new metrics, community milestones, or creative attachments (cover art, early casting ideas).
Deal structures: what to offer and what to hold back
Transmedia deals range from short options to outright IP sales. Understand the tradeoffs.
Common deal options
- Option + Purchase: Agency pays an option fee for exclusive negotiation rights; full purchase executes if a production greenlight happens.
- License: Non-exclusive or exclusive rights for specific media/territories and fixed term.
- Co-production / Co-development: Shared creative control, usually with development funding and revenue split.
- Work-for-hire: Studios trade IP for financing; avoid unless compensated to match IP value.
Key legal terms to negotiate hard on
- Duration & Reversion: Short options (12–18 months) with reversion triggers if production stalls.
- Scope: Media types, territories, merchandising rights, and sub-licensing controls.
- Approval Rights: Try to retain character approvals or story consultation credits where possible.
- Backend Participation: Points on net profits, royalties for merchandise, or a fixed fee plus residuals.
- Audit Rights: Ensure you can audit revenues and accounting for licensed products.
Common mistakes and how to avoid them
Learn from studios that misstepped. The recurring errors are avoidable:
- Sending a deck with no audience data: fix it with measurable community KPIs or user tests.
- Not clarifying rights: document ownership and chain-of-title before outreach.
- Overextending creative promises: be realistic about what can ship and when.
- Not building episodic formats: producers want serialized arcs that translate to seasons or comic runs.
- Ignoring merchandising roadmaps: even mid-tier deals monetize heavily through consumer products.
Case study: What The Orangery + WME teaches game studios
The Orangery’s 2026 signing with WME is a high-signal event. It shows that agencies are hunting finished or near-finished intellectual properties that already speak across formats. Key takeaways for game studios:
- Cross-border IP is hot: European and non-US IP houses are getting agency attention — build your pitch for global appeal, not just domestic.
- Graphic novels and comics remain a powerful bridge: If you have narrative assets, produce a short comics arc or an illustrated prequel to prove literary interest.
- Packaging beats pitch meetings: Agencies prefer handing producers a ready-made universe rather than starting from scratch.
Advanced strategies — getting creative with partnerships in 2026
As the market matures, here are strategies studios are using to stand out:
- Creator-led partnerships: Partner with graphic novelists, podcast creators or indie filmmakers to create companion content that proves cross-platform appeal.
- Data-driven sizzle content: Use short-form analytics (TikTok view curves, YouTube watch retention) to show how story beats land with audiences.
- Staggered options: Offer tiered option rights — TV-only, then global merchandising — to capture more bidders and maximize value.
- Community-first pre-launch series: Kickstarter/Patreon campaigns that build pre-orders for a comic or audio series demonstrate demand and reduce perceived risk.
Practical appendix: deliverables checklist before outreach
- One-page executive summary
- 12–18 slide pitch deck + appendix
- 90–180 second sizzle + vertical slice link
- IP Bible (creative) + Transactional summary
- Audience metrics packet (CSV or dashboard PDF)
- Chain-of-title and contributor agreements
- Contact list of warm introductions & target agencies/producers
Final, fast checklist — 7 actions to take this week
- Assemble a one-page IP summary and a one-line ask for outreach.
- Export community and game metrics into a clean KPI PDF.
- Draft a 90-second sizzle reel using footage or animated storyboards.
- Create the 12-slide pitch deck using the slide order above.
- Confirm chain-of-title and draft a short transactional summary for agents.
- Identify 10 warm contacts (agents, producers, festival curators) and plan outreach.
- Schedule a 30-minute dry run presentation with your internal team.
"Packaging is often the difference between a table read and a greenlight. Agencies like WME want universes, not promises." — Industry synthesis, 2026
Parting advice: think like a storyteller and act like a rights manager
Transmedia deals are creative and legal at once. Winning studios combine compelling storytelling, measurable audience proof, crisp legal packaging and patient relationship-building. The Orangery’s move to join forces with WME is a reminder that agencies will pay for the friction-free pathway from IP to screens and shelves. If your game can deliver a world that travels, you can unlock producer attention, licensing revenue and franchise longevity.
Your next move
If you’re ready to pitch, start with the deliverables checklist above. Want a free review of your one-page IP summary or feedback on slide order? Share it with our community or drop a question in the comments — we’ll highlight the best submissions and give actionable edits. The transmedia window is wide open in 2026; don’t ship your IP out of hand — package it to be irresistibly adaptable.
Actionable takeaway: Spend one week converting your best world-building document into a 12-slide deck + 90s sizzle, then seed that package to five warm contacts. Track responses and iterate — transmedia is a numbers and relationships game.
Call to action: Ready to get feedback? Post your one-page IP summary to our Discord or submit it for a community review. We’ll feature top-ready packages and connect promising studios with advisors and transmedia partners.
Related Reading
- Prediction Markets: Goldman Sachs' Interest and What It Means for Traders
- Short-Form Mindfulness: Designing Micro-Meditations for Vertical Video Platforms
- Quote Cards for Live Events: Packaging Lines to Sell at Gallery Openings and Biennales
- Recording Tips: Mics, Amps & FX to Capture a ‘Grey Gardens’ Cinematic Harmonica Sound
- Rechargeable Heat Packs vs Traditional Hot-Water Bottles: A Skincare Consumer’s Guide
Related Topics
gameplaying
Contributor
Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
Up Next
More stories handpicked for you